08/02/17 [imagej-elphel][master] by AndreyFilippov: more on extrinsics adjustment
AndreyFilippov committed changes to the Elphel git project :
more on extrinsics adjustment
more on extrinsics adjustment
Tmp manual
Firmware images
← Older revision Revision as of 19:06, 2 August 2017 (One intermediate revision by the same user not shown)Line 267: Line 267: ==<font color="blue">Firmware images</font>== ==<font color="blue">Firmware images</font>== −* [http://community.elphel.com/files/393/20170627/ '''20170627''']+* [https://community.elphel.com/files/393/20170802/ '''20170802'''] −* [http://community.elphel.com/files/393/20170623/ 20170623]+* [https://community.elphel.com/files/393/20170627/ 20170627] −* [http://community.elphel.com/files/393/20170531/ 20170531]+* [https://community.elphel.com/files/393/20170623/ 20170623] +* [https://community.elphel.com/files/393/20170531/ 20170531] ==<font color="blue">Other info</font>== ==<font color="blue">Other info</font>== Oleg08/02/17 [elphel-apps-imgsrv][] by Oleg Dzhimiev: ACEH: Content-Disposition
Oleg Dzhimiev committed changes to the Elphel git project :
ACEH: Content-Disposition
ACEH: Content-Disposition
08/02/17 [elphel-web-393][] by Oleg Dzhimiev: 1. fixed for chrome for images bigger than 2MB (dumped readAsDataURL()) 2. for synced - restore trigger only after images are downloaded
Oleg Dzhimiev committed changes to the Elphel git project :
1. fixed for chrome for images bigger than 2MB (dumped readAsDataURL()) 2. for synced - restore trigger only after images are downloaded
1. fixed for chrome for images bigger than 2MB (dumped readAsDataURL()) 2. for synced - restore trigger only after images are downloaded
08/02/17 [x3domlet][master] by Oleg Dzhimiev: shiftspeed based on zFar
Oleg Dzhimiev committed changes to the Elphel git project :
shiftspeed based on zFar
shiftspeed based on zFar
08/01/17 [imagej-elphel][master] by AndreyFilippov: bug fixes
AndreyFilippov committed changes to the Elphel git project :
bug fixes
bug fixes
08/01/17 [x3domlet][master] by Oleg Dzhimiev: typo in docs
Oleg Dzhimiev committed changes to the Elphel git project :
typo in docs
typo in docs
08/01/17 [x3domlet][master] by Oleg Dzhimiev: tilt, roll and alt fitting results apply dialog
Oleg Dzhimiev committed changes to the Elphel git project :
tilt, roll and alt fitting results apply dialog
tilt, roll and alt fitting results apply dialog
08/01/17 [x3domlet][master] by Oleg Dzhimiev: approx tilt and altitude by 2 points
Oleg Dzhimiev committed changes to the Elphel git project :
approx tilt and altitude by 2 points
approx tilt and altitude by 2 points
07/31/17 [x3domlet][master] by Oleg Dzhimiev: included .obj files into downloaded archive
Oleg Dzhimiev committed changes to the Elphel git project :
included .obj files into downloaded archive
included .obj files into downloaded archive
07/31/17 [x3domlet][master] by Oleg Dzhimiev: forgot to add weight to product
Oleg Dzhimiev committed changes to the Elphel git project :
forgot to add weight to product
forgot to add weight to product
07/31/17 [imagej-elphel][master] by AndreyFilippov: added wavefront export
AndreyFilippov committed changes to the Elphel git project :
added wavefront export
added wavefront export
07/31/17 [x3domlet][master] by Oleg Dzhimiev: height optimisation fix
Oleg Dzhimiev committed changes to the Elphel git project :
height optimisation fix
height optimisation fix
Working with 3D models
Blender
← Older revision Revision as of 19:19, 31 July 2017 (One intermediate revision by the same user not shown)Line 28: Line 28: * Convert to '''*.obj''' in MeshLab * Convert to '''*.obj''' in MeshLab * ''File > Import > Wavefront (.obj)'' * ''File > Import > Wavefront (.obj)'' −* +* Switch '''viewport shading''' to '''texture''' (in ''Default view'' it's located next to the ''Object mode'') + ===CloudCompare=== ===CloudCompare=== * Convert to '''*.obj''' in MeshLab * Convert to '''*.obj''' in MeshLab OlegWorking with 3D models
Blender
← Older revision Revision as of 19:19, 31 July 2017 (3 intermediate revisions by the same user not shown)Line 1: Line 1: ==<font color='blue'>Original file format</font>== ==<font color='blue'>Original file format</font>== * '''*.x3d''' (<font color='red'>download the textures that are stored in separate files</font> - the paths are specified inside x3d, usually just the file names = same directory) * '''*.x3d''' (<font color='red'>download the textures that are stored in separate files</font> - the paths are specified inside x3d, usually just the file names = same directory) +** to download a sample, visit [https://community.elphel.com/3d+map/ 3d+map] - open 3d scene then click the '''download''' button. ==<font color='blue'>Programs</font>== ==<font color='blue'>Programs</font>== Line 27: Line 28: * Convert to '''*.obj''' in MeshLab * Convert to '''*.obj''' in MeshLab * ''File > Import > Wavefront (.obj)'' * ''File > Import > Wavefront (.obj)'' −* +* Switch '''viewport shading''' to '''texture''' (in ''Default view'' it's located next to the ''Object mode'') + ===CloudCompare=== ===CloudCompare=== * Convert to '''*.obj''' in MeshLab * Convert to '''*.obj''' in MeshLab OlegWorking with 3D models
Blender
← Older revision Revision as of 19:19, 31 July 2017 (14 intermediate revisions by the same user not shown)Line 1: Line 1: ==<font color='blue'>Original file format</font>== ==<font color='blue'>Original file format</font>== −* '''*.x3d'''+* '''*.x3d''' (<font color='red'>download the textures that are stored in separate files</font> - the paths are specified inside x3d, usually just the file names = same directory) +** to download a sample, visit [https://community.elphel.com/3d+map/ 3d+map] - open 3d scene then click the '''download''' button. ==<font color='blue'>Programs</font>== ==<font color='blue'>Programs</font>== Line 9: Line 10: ==<font color='blue'>Convert to other 3D formats</font>== ==<font color='blue'>Convert to other 3D formats</font>== −* MeshLab: +===MeshLab=== −** File > Export Mesh As... supports a few formats: '''*.3ds''', '''*.ply''', '''*.stl''', '''*.obj''', '''*.dxf''', '''*.dae''', '''*.xyz''', etc.+* ''File > Export Mesh As...'' supports a few formats: '''*.3ds''', '''*.ply''', '''*.stl''', '''*.obj''', '''*.dxf''', '''*.dae''', '''*.xyz''', etc. +** *.x3d to *.obj: +*** there will be 2 files generated: '''*.obj''' and '''*.obj.mtl''' - the latter contains a list of texture files which should be kept around as well −* Blender:+===Blender=== −** Supports some x3d files but not all+* Supports some x3d files but not all −===CloudCompare=== −* No x3d support −==<font color='blue'>Viewing</font>==+==<font color='blue'>View</font>== ===MeshLab=== ===MeshLab=== −* Open *.x3d+* Open '''*.x3d''' Notes: Notes: * Lights off * Lights off * Couldn't adjust proper camera settings * Couldn't adjust proper camera settings ===Blender=== ===Blender=== −* Convert to *.obj in MeshLab+* Convert to '''*.obj''' in MeshLab −* File > Import > Wavefront (.obj)+* ''File > Import > Wavefront (.obj)'' +* Switch '''viewport shading''' to '''texture''' (in ''Default view'' it's located next to the ''Object mode'') + ===CloudCompare=== ===CloudCompare=== −* Convert to *.obj in MeshLab+* Convert to '''*.obj''' in MeshLab −* Drag and drop *.obj into the CloudCompare window+* Drag and drop '''*.obj''' into the CloudCompare window −* Options > Display parameters > Colors and Materials > set all lights to white+* ''Options > Display parameters > Colors and Materials >'' set all lights to white −* Options > Camera parameters > set Camera/Eye center and fov+* ''Options > Camera parameters >'' set Camera/Eye center and fov Oleg07/30/17 [imagej-elphel][master] by AndreyFilippov: extrinsic corrections
AndreyFilippov committed changes to the Elphel git project :
extrinsic corrections
extrinsic corrections
Working with 3D models
← Older revision
Revision as of 02:16, 29 July 2017
(12 intermediate revisions by the same user not shown)Line 1:
Line 1:
==<font color='blue'>Original file format</font>== ==<font color='blue'>Original file format</font>==
−* '''*.x3d'''+* '''*.x3d''' (<font color='red'>download the textures that are stored in separate files</font> - the paths are specified inside x3d, usually just the file names = same directory)
+** to download a sample, visit [https://community.elphel.com/3d+map/ 3d+map] - open 3d scene then click the '''download''' button.
==<font color='blue'>Programs</font>== ==<font color='blue'>Programs</font>==
Line 9:
Line 10:
==<font color='blue'>Convert to other 3D formats</font>== ==<font color='blue'>Convert to other 3D formats</font>==
−* MeshLab: +===MeshLab===
−** File > Export Mesh As... supports a few formats: '''*.3ds''', '''*.ply''', '''*.stl''', '''*.obj''', '''*.dxf''', '''*.dae''', '''*.xyz''', etc.+* ''File > Export Mesh As...'' supports a few formats: '''*.3ds''', '''*.ply''', '''*.stl''', '''*.obj''', '''*.dxf''', '''*.dae''', '''*.xyz''', etc.
+** *.x3d to *.obj:
+*** there will be 2 files generated: '''*.obj''' and '''*.obj.mtl''' - the latter contains a list of texture files which should be kept around as well
−* Blender:+===Blender===
−** Supports some x3d files but not all+* Supports some x3d files but not all
−===CloudCompare===
−* No x3d support
−==<font color='blue'>Viewing</font>==+==<font color='blue'>View</font>==
===MeshLab=== ===MeshLab===
−* Open *.x3d+* Open '''*.x3d'''
Notes: Notes:
* Lights off * Lights off
* Couldn't adjust proper camera settings * Couldn't adjust proper camera settings
===Blender=== ===Blender===
−* Convert to *.obj in MeshLab+* Convert to '''*.obj''' in MeshLab
−* File > Import > Wavefront (.obj)+* ''File > Import > Wavefront (.obj)''
+*
===CloudCompare=== ===CloudCompare===
−* Convert to *.obj in MeshLab+* Convert to '''*.obj''' in MeshLab
−* Drag and drop *.obj into the CloudCompare window+* Drag and drop '''*.obj''' into the CloudCompare window
−* Options > Display parameters > Colors and Materials > set all lights to white+* ''Options > Display parameters > Colors and Materials >'' set all lights to white
−* Options > Camera parameters > set Camera/Eye center and fov+* ''Options > Camera parameters >'' set Camera/Eye center and fov
Oleg
07/28/17 [x3domlet][master] by Oleg Dzhimiev: + download model with textures as a single zip
Oleg Dzhimiev committed changes to the Elphel git project :
+ download model with textures as a single zip
+ download model with textures as a single zip
Working with 3D models
← Older revision
Revision as of 21:32, 28 July 2017
(10 intermediate revisions by the same user not shown)Line 1:
Line 1:
==<font color='blue'>Original file format</font>== ==<font color='blue'>Original file format</font>==
−* '''*.x3d'''+* '''*.x3d''' (<font color='red'>download the textures that are stored in separate files</font> - the paths are specified inside x3d, usually just the file names = same directory)
==<font color='blue'>Programs</font>== ==<font color='blue'>Programs</font>==
Line 9:
Line 9:
==<font color='blue'>Convert to other 3D formats</font>== ==<font color='blue'>Convert to other 3D formats</font>==
−* MeshLab: +===MeshLab===
−** File > Export Mesh As... supports a few formats: '''*.3ds''', '''*.ply''', '''*.stl''', '''*.obj''', '''*.dxf''', '''*.dae''', '''*.xyz''', etc.+* ''File > Export Mesh As...'' supports a few formats: '''*.3ds''', '''*.ply''', '''*.stl''', '''*.obj''', '''*.dxf''', '''*.dae''', '''*.xyz''', etc.
+** *.x3d to *.obj:
+*** there will be 2 files generated: '''*.obj''' and '''*.obj.mtl''' - the latter contains a list of texture files which should be kept around as well
−* Blender:+===Blender===
−** Supports some x3d files but not all+* Supports some x3d files but not all
−===CloudCompare===
−* No x3d support
−==<font color='blue'>Viewing</font>==+==<font color='blue'>View</font>==
===MeshLab=== ===MeshLab===
−* Open *.x3d+* Open '''*.x3d'''
Notes: Notes:
* Lights off * Lights off
* Couldn't adjust proper camera settings * Couldn't adjust proper camera settings
===Blender=== ===Blender===
−* Convert to *.obj in MeshLab+* Convert to '''*.obj''' in MeshLab
−* File > Import > Wavefront (.obj)+* ''File > Import > Wavefront (.obj)''
+*
===CloudCompare=== ===CloudCompare===
−* Convert to *.obj in MeshLab+* Convert to '''*.obj''' in MeshLab
−* Drag and drop *.obj into the CloudCompare window+* Drag and drop '''*.obj''' into the CloudCompare window
−* Options > Display parameters > Colors and Materials > set all lights to white+* ''Options > Display parameters > Colors and Materials >'' set all lights to white
−* Options > Camera parameters > set Camera/Eye center and fov+* ''Options > Camera parameters >'' set Camera/Eye center and fov
Oleg
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