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08/02/17 [elphel-apps-imgsrv][] by Oleg Dzhimiev: ACEH: Content-Disposition

Elphel GIT logs - Wed, 08/02/2017 - 12:32
Oleg Dzhimiev committed changes to the Elphel git project :
ACEH: Content-Disposition

08/02/17 [elphel-web-393][] by Oleg Dzhimiev: 1. fixed for chrome for images bigger than 2MB (dumped readAsDataURL()) 2. for synced - restore trigger only after images are downloaded

Elphel GIT logs - Wed, 08/02/2017 - 12:30
Oleg Dzhimiev committed changes to the Elphel git project :
1. fixed for chrome for images bigger than 2MB (dumped readAsDataURL()) 2. for synced - restore trigger only after images are downloaded

08/02/17 [x3domlet][master] by Oleg Dzhimiev: shiftspeed based on zFar

Elphel GIT logs - Wed, 08/02/2017 - 11:13
Oleg Dzhimiev committed changes to the Elphel git project :
shiftspeed based on zFar

08/01/17 [imagej-elphel][master] by AndreyFilippov: bug fixes

Elphel GIT logs - Tue, 08/01/2017 - 23:53
AndreyFilippov committed changes to the Elphel git project :
bug fixes

08/01/17 [x3domlet][master] by Oleg Dzhimiev: typo in docs

Elphel GIT logs - Tue, 08/01/2017 - 12:12
Oleg Dzhimiev committed changes to the Elphel git project :
typo in docs

08/01/17 [x3domlet][master] by Oleg Dzhimiev: tilt, roll and alt fitting results apply dialog

Elphel GIT logs - Tue, 08/01/2017 - 12:01
Oleg Dzhimiev committed changes to the Elphel git project :
tilt, roll and alt fitting results apply dialog

08/01/17 [x3domlet][master] by Oleg Dzhimiev: approx tilt and altitude by 2 points

Elphel GIT logs - Tue, 08/01/2017 - 10:53
Oleg Dzhimiev committed changes to the Elphel git project :
approx tilt and altitude by 2 points

07/31/17 [x3domlet][master] by Oleg Dzhimiev: included .obj files into downloaded archive

Elphel GIT logs - Mon, 07/31/2017 - 15:59
Oleg Dzhimiev committed changes to the Elphel git project :
included .obj files into downloaded archive

07/31/17 [x3domlet][master] by Oleg Dzhimiev: forgot to add weight to product

Elphel GIT logs - Mon, 07/31/2017 - 15:03
Oleg Dzhimiev committed changes to the Elphel git project :
forgot to add weight to product

07/31/17 [imagej-elphel][master] by AndreyFilippov: added wavefront export

Elphel GIT logs - Mon, 07/31/2017 - 13:43
AndreyFilippov committed changes to the Elphel git project :
added wavefront export

07/31/17 [x3domlet][master] by Oleg Dzhimiev: height optimisation fix

Elphel GIT logs - Mon, 07/31/2017 - 13:39
Oleg Dzhimiev committed changes to the Elphel git project :
height optimisation fix

Working with 3D models

Wiki Recent Changes - Mon, 07/31/2017 - 13:19

‎Blender

← Older revision Revision as of 19:19, 31 July 2017 (One intermediate revision by the same user not shown)Line 28: Line 28:  * Convert to '''*.obj''' in MeshLab * Convert to '''*.obj''' in MeshLab  * ''File > Import > Wavefront (.obj)'' * ''File > Import > Wavefront (.obj)'' −*  +* Switch '''viewport shading''' to '''texture''' (in ''Default view'' it's located next to the ''Object mode'')  +   ===CloudCompare=== ===CloudCompare===  * Convert to '''*.obj''' in MeshLab * Convert to '''*.obj''' in MeshLab Oleg

Working with 3D models

Wiki Recent Changes - Mon, 07/31/2017 - 13:19

‎Blender

← Older revision Revision as of 19:19, 31 July 2017 (3 intermediate revisions by the same user not shown)Line 1: Line 1:  ==<font color='blue'>Original file format</font>== ==<font color='blue'>Original file format</font>==  * '''*.x3d''' (<font color='red'>download the textures that are stored in separate files</font> - the paths are specified inside x3d, usually just the file names = same directory) * '''*.x3d''' (<font color='red'>download the textures that are stored in separate files</font> - the paths are specified inside x3d, usually just the file names = same directory)  +** to download a sample, visit [https://community.elphel.com/3d+map/ 3d+map] - open 3d scene then click the '''download''' button.     ==<font color='blue'>Programs</font>== ==<font color='blue'>Programs</font>== Line 27: Line 28:  * Convert to '''*.obj''' in MeshLab * Convert to '''*.obj''' in MeshLab  * ''File > Import > Wavefront (.obj)'' * ''File > Import > Wavefront (.obj)'' −*  +* Switch '''viewport shading''' to '''texture''' (in ''Default view'' it's located next to the ''Object mode'')  +   ===CloudCompare=== ===CloudCompare===  * Convert to '''*.obj''' in MeshLab * Convert to '''*.obj''' in MeshLab Oleg

Working with 3D models

Wiki Recent Changes - Mon, 07/31/2017 - 13:19

‎Blender

← Older revision Revision as of 19:19, 31 July 2017 (14 intermediate revisions by the same user not shown)Line 1: Line 1:  ==<font color='blue'>Original file format</font>== ==<font color='blue'>Original file format</font>== −* '''*.x3d'''+* '''*.x3d''' (<font color='red'>download the textures that are stored in separate files</font> - the paths are specified inside x3d, usually just the file names = same directory)  +** to download a sample, visit [https://community.elphel.com/3d+map/ 3d+map] - open 3d scene then click the '''download''' button.     ==<font color='blue'>Programs</font>== ==<font color='blue'>Programs</font>== Line 9: Line 10:     ==<font color='blue'>Convert to other 3D formats</font>== ==<font color='blue'>Convert to other 3D formats</font>== −* MeshLab: +===MeshLab=== −** File > Export Mesh As... supports a few formats: '''*.3ds''', '''*.ply''', '''*.stl''', '''*.obj''', '''*.dxf''', '''*.dae''', '''*.xyz''', etc.+* ''File > Export Mesh As...'' supports a few formats: '''*.3ds''', '''*.ply''', '''*.stl''', '''*.obj''', '''*.dxf''', '''*.dae''', '''*.xyz''', etc.  +** *.x3d to *.obj:  +*** there will be 2 files generated: '''*.obj''' and '''*.obj.mtl''' - the latter contains a list of texture files which should be kept around as well    −* Blender:+===Blender=== −** Supports some x3d files but not all+* Supports some x3d files but not all    −===CloudCompare===  −* No x3d support     −==<font color='blue'>Viewing</font>==+==<font color='blue'>View</font>==  ===MeshLab=== ===MeshLab=== −* Open *.x3d+* Open '''*.x3d'''  Notes: Notes:  * Lights off * Lights off  * Couldn't adjust proper camera settings * Couldn't adjust proper camera settings  ===Blender=== ===Blender=== −* Convert to *.obj in MeshLab+* Convert to '''*.obj''' in MeshLab −* File > Import > Wavefront (.obj)+* ''File > Import > Wavefront (.obj)''  +* Switch '''viewport shading''' to '''texture''' (in ''Default view'' it's located next to the ''Object mode'')  +   ===CloudCompare=== ===CloudCompare=== −* Convert to *.obj in MeshLab+* Convert to '''*.obj''' in MeshLab −* Drag and drop *.obj into the CloudCompare window+* Drag and drop '''*.obj''' into the CloudCompare window −* Options > Display parameters > Colors and Materials > set all lights to white+* ''Options > Display parameters > Colors and Materials >'' set all lights to white −* Options > Camera parameters > set Camera/Eye center and fov+* ''Options > Camera parameters >'' set Camera/Eye center and fov Oleg

07/30/17 [imagej-elphel][master] by AndreyFilippov: extrinsic corrections

Elphel GIT logs - Sun, 07/30/2017 - 19:31
AndreyFilippov committed changes to the Elphel git project :
extrinsic corrections

Working with 3D models

Wiki Recent Changes - Fri, 07/28/2017 - 20:16

← Older revision Revision as of 02:16, 29 July 2017 (12 intermediate revisions by the same user not shown)Line 1: Line 1:  ==<font color='blue'>Original file format</font>== ==<font color='blue'>Original file format</font>== −* '''*.x3d'''+* '''*.x3d''' (<font color='red'>download the textures that are stored in separate files</font> - the paths are specified inside x3d, usually just the file names = same directory)  +** to download a sample, visit [https://community.elphel.com/3d+map/ 3d+map] - open 3d scene then click the '''download''' button.     ==<font color='blue'>Programs</font>== ==<font color='blue'>Programs</font>== Line 9: Line 10:     ==<font color='blue'>Convert to other 3D formats</font>== ==<font color='blue'>Convert to other 3D formats</font>== −* MeshLab: +===MeshLab=== −** File > Export Mesh As... supports a few formats: '''*.3ds''', '''*.ply''', '''*.stl''', '''*.obj''', '''*.dxf''', '''*.dae''', '''*.xyz''', etc.+* ''File > Export Mesh As...'' supports a few formats: '''*.3ds''', '''*.ply''', '''*.stl''', '''*.obj''', '''*.dxf''', '''*.dae''', '''*.xyz''', etc.  +** *.x3d to *.obj:  +*** there will be 2 files generated: '''*.obj''' and '''*.obj.mtl''' - the latter contains a list of texture files which should be kept around as well    −* Blender:+===Blender=== −** Supports some x3d files but not all+* Supports some x3d files but not all    −===CloudCompare===  −* No x3d support     −==<font color='blue'>Viewing</font>==+==<font color='blue'>View</font>==  ===MeshLab=== ===MeshLab=== −* Open *.x3d+* Open '''*.x3d'''  Notes: Notes:  * Lights off * Lights off  * Couldn't adjust proper camera settings * Couldn't adjust proper camera settings  ===Blender=== ===Blender=== −* Convert to *.obj in MeshLab+* Convert to '''*.obj''' in MeshLab −* File > Import > Wavefront (.obj)+* ''File > Import > Wavefront (.obj)''  +*  ===CloudCompare=== ===CloudCompare=== −* Convert to *.obj in MeshLab+* Convert to '''*.obj''' in MeshLab −* Drag and drop *.obj into the CloudCompare window+* Drag and drop '''*.obj''' into the CloudCompare window −* Options > Display parameters > Colors and Materials > set all lights to white+* ''Options > Display parameters > Colors and Materials >'' set all lights to white −* Options > Camera parameters > set Camera/Eye center and fov+* ''Options > Camera parameters >'' set Camera/Eye center and fov Oleg

07/28/17 [x3domlet][master] by Oleg Dzhimiev: + download model with textures as a single zip

Elphel GIT logs - Fri, 07/28/2017 - 19:56
Oleg Dzhimiev committed changes to the Elphel git project :
+ download model with textures as a single zip

Working with 3D models

Wiki Recent Changes - Fri, 07/28/2017 - 15:32

← Older revision Revision as of 21:32, 28 July 2017 (10 intermediate revisions by the same user not shown)Line 1: Line 1:  ==<font color='blue'>Original file format</font>== ==<font color='blue'>Original file format</font>== −* '''*.x3d'''+* '''*.x3d''' (<font color='red'>download the textures that are stored in separate files</font> - the paths are specified inside x3d, usually just the file names = same directory)     ==<font color='blue'>Programs</font>== ==<font color='blue'>Programs</font>== Line 9: Line 9:     ==<font color='blue'>Convert to other 3D formats</font>== ==<font color='blue'>Convert to other 3D formats</font>== −* MeshLab: +===MeshLab=== −** File > Export Mesh As... supports a few formats: '''*.3ds''', '''*.ply''', '''*.stl''', '''*.obj''', '''*.dxf''', '''*.dae''', '''*.xyz''', etc.+* ''File > Export Mesh As...'' supports a few formats: '''*.3ds''', '''*.ply''', '''*.stl''', '''*.obj''', '''*.dxf''', '''*.dae''', '''*.xyz''', etc.  +** *.x3d to *.obj:  +*** there will be 2 files generated: '''*.obj''' and '''*.obj.mtl''' - the latter contains a list of texture files which should be kept around as well    −* Blender:+===Blender=== −** Supports some x3d files but not all+* Supports some x3d files but not all    −===CloudCompare===  −* No x3d support     −==<font color='blue'>Viewing</font>==+==<font color='blue'>View</font>==  ===MeshLab=== ===MeshLab=== −* Open *.x3d+* Open '''*.x3d'''  Notes: Notes:  * Lights off * Lights off  * Couldn't adjust proper camera settings * Couldn't adjust proper camera settings  ===Blender=== ===Blender=== −* Convert to *.obj in MeshLab+* Convert to '''*.obj''' in MeshLab −* File > Import > Wavefront (.obj)+* ''File > Import > Wavefront (.obj)''  +*  ===CloudCompare=== ===CloudCompare=== −* Convert to *.obj in MeshLab+* Convert to '''*.obj''' in MeshLab −* Drag and drop *.obj into the CloudCompare window+* Drag and drop '''*.obj''' into the CloudCompare window −* Options > Display parameters > Colors and Materials > set all lights to white+* ''Options > Display parameters > Colors and Materials >'' set all lights to white −* Options > Camera parameters > set Camera/Eye center and fov+* ''Options > Camera parameters >'' set Camera/Eye center and fov Oleg

Working with 3D models

Wiki Recent Changes - Fri, 07/28/2017 - 15:15

‎View

← Older revision Revision as of 21:15, 28 July 2017 (9 intermediate revisions by the same user not shown)Line 1: Line 1:  ==<font color='blue'>Original file format</font>== ==<font color='blue'>Original file format</font>== −* '''*.x3d'''+* '''*.x3d''' (<font color='red'>download the textures that are stored in separate files</font> - the paths are specified inside x3d, usually just the file names = same directory)     ==<font color='blue'>Programs</font>== ==<font color='blue'>Programs</font>== Line 10: Line 10:  ==<font color='blue'>Convert to other 3D formats</font>== ==<font color='blue'>Convert to other 3D formats</font>==  * MeshLab:   * MeshLab:   −** File > Export Mesh As... supports a few formats: '''*.3ds''', '''*.ply''', '''*.stl''', '''*.obj''', '''*.dxf''', '''*.dae''', '''*.xyz''', etc.+** ''File > Export Mesh As...'' supports a few formats: '''*.3ds''', '''*.ply''', '''*.stl''', '''*.obj''', '''*.dxf''', '''*.dae''', '''*.xyz''', etc.     * Blender: * Blender:  ** Supports some x3d files but not all ** Supports some x3d files but not all    −===CloudCompare===+==<font color='blue'>View</font>== −* No x3d support  −   −==<font color='blue'>Viewing</font>==   ===MeshLab=== ===MeshLab=== −* Open *.x3d+* Open '''*.x3d'''  Notes: Notes:  * Lights off * Lights off  * Couldn't adjust proper camera settings * Couldn't adjust proper camera settings  ===Blender=== ===Blender=== −* Convert to *.obj in MeshLab+* Convert to '''*.obj''' in MeshLab −* File > Import > Wavefront (.obj)+* ''File > Import > Wavefront (.obj)''  +*  ===CloudCompare=== ===CloudCompare=== −* Convert to *.obj in MeshLab+* Convert to '''*.obj''' in MeshLab −* Drag and drop *.obj into the CloudCompare window+* Drag and drop '''*.obj''' into the CloudCompare window −* Options > Display parameters > Colors and Materials > set all lights to white+* ''Options > Display parameters > Colors and Materials >'' set all lights to white −* Options > Camera parameters > set Camera/Eye center and fov+* ''Options > Camera parameters >'' set Camera/Eye center and fov Oleg

Working with 3D models

Wiki Recent Changes - Fri, 07/28/2017 - 14:34

Created page with "==<font color='blue'>Original file format</font>== * '''*.x3d''' ==<font color='blue'>Programs</font>== * MeshLab * CloudCompare * Blender ==<font color='blue'>Convert to o..."

New page

==<font color='blue'>Original file format</font>==
* '''*.x3d'''

==<font color='blue'>Programs</font>==

* MeshLab
* CloudCompare
* Blender

==<font color='blue'>Convert to other 3D formats</font>==
* MeshLab:
** File > Export Mesh As... supports a few formats: '''*.3ds''', '''*.ply''', '''*.stl''', '''*.obj''', '''*.dxf''', '''*.dae''', '''*.xyz''', etc.

* Blender:
** Supports some x3d files but not all

===CloudCompare===
* No x3d support

==<font color='blue'>Viewing</font>==
===MeshLab===
* Open *.x3d
Notes:
* Lights off
* Couldn't adjust proper camera settings
===Blender===
* Convert to *.obj in MeshLab
* File > Import > Wavefront (.obj)
===CloudCompare===
* Convert to *.obj in MeshLab
* Drag and drop *.obj into the CloudCompare window
* Options > Display parameters > Colors and Materials > set all lights to white
* Options > Camera parameters > set Camera/Eye center and fov Oleg

Pages

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