Working with 3D models
Blender
← Older revision Revision as of 19:19, 31 July 2017 (3 intermediate revisions by the same user not shown)Line 1: Line 1: ==<font color='blue'>Original file format</font>== ==<font color='blue'>Original file format</font>== * '''*.x3d''' (<font color='red'>download the textures that are stored in separate files</font> - the paths are specified inside x3d, usually just the file names = same directory) * '''*.x3d''' (<font color='red'>download the textures that are stored in separate files</font> - the paths are specified inside x3d, usually just the file names = same directory) +** to download a sample, visit [https://community.elphel.com/3d+map/ 3d+map] - open 3d scene then click the '''download''' button. ==<font color='blue'>Programs</font>== ==<font color='blue'>Programs</font>== Line 27: Line 28: * Convert to '''*.obj''' in MeshLab * Convert to '''*.obj''' in MeshLab * ''File > Import > Wavefront (.obj)'' * ''File > Import > Wavefront (.obj)'' −* +* Switch '''viewport shading''' to '''texture''' (in ''Default view'' it's located next to the ''Object mode'') + ===CloudCompare=== ===CloudCompare=== * Convert to '''*.obj''' in MeshLab * Convert to '''*.obj''' in MeshLab OlegWorking with 3D models
Blender
← Older revision Revision as of 19:19, 31 July 2017 (14 intermediate revisions by the same user not shown)Line 1: Line 1: ==<font color='blue'>Original file format</font>== ==<font color='blue'>Original file format</font>== −* '''*.x3d'''+* '''*.x3d''' (<font color='red'>download the textures that are stored in separate files</font> - the paths are specified inside x3d, usually just the file names = same directory) +** to download a sample, visit [https://community.elphel.com/3d+map/ 3d+map] - open 3d scene then click the '''download''' button. ==<font color='blue'>Programs</font>== ==<font color='blue'>Programs</font>== Line 9: Line 10: ==<font color='blue'>Convert to other 3D formats</font>== ==<font color='blue'>Convert to other 3D formats</font>== −* MeshLab: +===MeshLab=== −** File > Export Mesh As... supports a few formats: '''*.3ds''', '''*.ply''', '''*.stl''', '''*.obj''', '''*.dxf''', '''*.dae''', '''*.xyz''', etc.+* ''File > Export Mesh As...'' supports a few formats: '''*.3ds''', '''*.ply''', '''*.stl''', '''*.obj''', '''*.dxf''', '''*.dae''', '''*.xyz''', etc. +** *.x3d to *.obj: +*** there will be 2 files generated: '''*.obj''' and '''*.obj.mtl''' - the latter contains a list of texture files which should be kept around as well −* Blender:+===Blender=== −** Supports some x3d files but not all+* Supports some x3d files but not all −===CloudCompare=== −* No x3d support −==<font color='blue'>Viewing</font>==+==<font color='blue'>View</font>== ===MeshLab=== ===MeshLab=== −* Open *.x3d+* Open '''*.x3d''' Notes: Notes: * Lights off * Lights off * Couldn't adjust proper camera settings * Couldn't adjust proper camera settings ===Blender=== ===Blender=== −* Convert to *.obj in MeshLab+* Convert to '''*.obj''' in MeshLab −* File > Import > Wavefront (.obj)+* ''File > Import > Wavefront (.obj)'' +* Switch '''viewport shading''' to '''texture''' (in ''Default view'' it's located next to the ''Object mode'') + ===CloudCompare=== ===CloudCompare=== −* Convert to *.obj in MeshLab+* Convert to '''*.obj''' in MeshLab −* Drag and drop *.obj into the CloudCompare window+* Drag and drop '''*.obj''' into the CloudCompare window −* Options > Display parameters > Colors and Materials > set all lights to white+* ''Options > Display parameters > Colors and Materials >'' set all lights to white −* Options > Camera parameters > set Camera/Eye center and fov+* ''Options > Camera parameters >'' set Camera/Eye center and fov Oleg07/30/17 [imagej-elphel][master] by AndreyFilippov: extrinsic corrections
AndreyFilippov committed changes to the Elphel git project :
extrinsic corrections
extrinsic corrections
Working with 3D models
← Older revision
Revision as of 02:16, 29 July 2017
(12 intermediate revisions by the same user not shown)Line 1:
Line 1:
==<font color='blue'>Original file format</font>== ==<font color='blue'>Original file format</font>==
−* '''*.x3d'''+* '''*.x3d''' (<font color='red'>download the textures that are stored in separate files</font> - the paths are specified inside x3d, usually just the file names = same directory)
+** to download a sample, visit [https://community.elphel.com/3d+map/ 3d+map] - open 3d scene then click the '''download''' button.
==<font color='blue'>Programs</font>== ==<font color='blue'>Programs</font>==
Line 9:
Line 10:
==<font color='blue'>Convert to other 3D formats</font>== ==<font color='blue'>Convert to other 3D formats</font>==
−* MeshLab: +===MeshLab===
−** File > Export Mesh As... supports a few formats: '''*.3ds''', '''*.ply''', '''*.stl''', '''*.obj''', '''*.dxf''', '''*.dae''', '''*.xyz''', etc.+* ''File > Export Mesh As...'' supports a few formats: '''*.3ds''', '''*.ply''', '''*.stl''', '''*.obj''', '''*.dxf''', '''*.dae''', '''*.xyz''', etc.
+** *.x3d to *.obj:
+*** there will be 2 files generated: '''*.obj''' and '''*.obj.mtl''' - the latter contains a list of texture files which should be kept around as well
−* Blender:+===Blender===
−** Supports some x3d files but not all+* Supports some x3d files but not all
−===CloudCompare===
−* No x3d support
−==<font color='blue'>Viewing</font>==+==<font color='blue'>View</font>==
===MeshLab=== ===MeshLab===
−* Open *.x3d+* Open '''*.x3d'''
Notes: Notes:
* Lights off * Lights off
* Couldn't adjust proper camera settings * Couldn't adjust proper camera settings
===Blender=== ===Blender===
−* Convert to *.obj in MeshLab+* Convert to '''*.obj''' in MeshLab
−* File > Import > Wavefront (.obj)+* ''File > Import > Wavefront (.obj)''
+*
===CloudCompare=== ===CloudCompare===
−* Convert to *.obj in MeshLab+* Convert to '''*.obj''' in MeshLab
−* Drag and drop *.obj into the CloudCompare window+* Drag and drop '''*.obj''' into the CloudCompare window
−* Options > Display parameters > Colors and Materials > set all lights to white+* ''Options > Display parameters > Colors and Materials >'' set all lights to white
−* Options > Camera parameters > set Camera/Eye center and fov+* ''Options > Camera parameters >'' set Camera/Eye center and fov
Oleg
07/28/17 [x3domlet][master] by Oleg Dzhimiev: + download model with textures as a single zip
Oleg Dzhimiev committed changes to the Elphel git project :
+ download model with textures as a single zip
+ download model with textures as a single zip
Working with 3D models
← Older revision
Revision as of 21:32, 28 July 2017
(10 intermediate revisions by the same user not shown)Line 1:
Line 1:
==<font color='blue'>Original file format</font>== ==<font color='blue'>Original file format</font>==
−* '''*.x3d'''+* '''*.x3d''' (<font color='red'>download the textures that are stored in separate files</font> - the paths are specified inside x3d, usually just the file names = same directory)
==<font color='blue'>Programs</font>== ==<font color='blue'>Programs</font>==
Line 9:
Line 9:
==<font color='blue'>Convert to other 3D formats</font>== ==<font color='blue'>Convert to other 3D formats</font>==
−* MeshLab: +===MeshLab===
−** File > Export Mesh As... supports a few formats: '''*.3ds''', '''*.ply''', '''*.stl''', '''*.obj''', '''*.dxf''', '''*.dae''', '''*.xyz''', etc.+* ''File > Export Mesh As...'' supports a few formats: '''*.3ds''', '''*.ply''', '''*.stl''', '''*.obj''', '''*.dxf''', '''*.dae''', '''*.xyz''', etc.
+** *.x3d to *.obj:
+*** there will be 2 files generated: '''*.obj''' and '''*.obj.mtl''' - the latter contains a list of texture files which should be kept around as well
−* Blender:+===Blender===
−** Supports some x3d files but not all+* Supports some x3d files but not all
−===CloudCompare===
−* No x3d support
−==<font color='blue'>Viewing</font>==+==<font color='blue'>View</font>==
===MeshLab=== ===MeshLab===
−* Open *.x3d+* Open '''*.x3d'''
Notes: Notes:
* Lights off * Lights off
* Couldn't adjust proper camera settings * Couldn't adjust proper camera settings
===Blender=== ===Blender===
−* Convert to *.obj in MeshLab+* Convert to '''*.obj''' in MeshLab
−* File > Import > Wavefront (.obj)+* ''File > Import > Wavefront (.obj)''
+*
===CloudCompare=== ===CloudCompare===
−* Convert to *.obj in MeshLab+* Convert to '''*.obj''' in MeshLab
−* Drag and drop *.obj into the CloudCompare window+* Drag and drop '''*.obj''' into the CloudCompare window
−* Options > Display parameters > Colors and Materials > set all lights to white+* ''Options > Display parameters > Colors and Materials >'' set all lights to white
−* Options > Camera parameters > set Camera/Eye center and fov+* ''Options > Camera parameters >'' set Camera/Eye center and fov
Oleg
Working with 3D models
View
← Older revision Revision as of 21:15, 28 July 2017 (9 intermediate revisions by the same user not shown)Line 1: Line 1: ==<font color='blue'>Original file format</font>== ==<font color='blue'>Original file format</font>== −* '''*.x3d'''+* '''*.x3d''' (<font color='red'>download the textures that are stored in separate files</font> - the paths are specified inside x3d, usually just the file names = same directory) ==<font color='blue'>Programs</font>== ==<font color='blue'>Programs</font>== Line 10: Line 10: ==<font color='blue'>Convert to other 3D formats</font>== ==<font color='blue'>Convert to other 3D formats</font>== * MeshLab: * MeshLab: −** File > Export Mesh As... supports a few formats: '''*.3ds''', '''*.ply''', '''*.stl''', '''*.obj''', '''*.dxf''', '''*.dae''', '''*.xyz''', etc.+** ''File > Export Mesh As...'' supports a few formats: '''*.3ds''', '''*.ply''', '''*.stl''', '''*.obj''', '''*.dxf''', '''*.dae''', '''*.xyz''', etc. * Blender: * Blender: ** Supports some x3d files but not all ** Supports some x3d files but not all −===CloudCompare===+==<font color='blue'>View</font>== −* No x3d support − −==<font color='blue'>Viewing</font>== ===MeshLab=== ===MeshLab=== −* Open *.x3d+* Open '''*.x3d''' Notes: Notes: * Lights off * Lights off * Couldn't adjust proper camera settings * Couldn't adjust proper camera settings ===Blender=== ===Blender=== −* Convert to *.obj in MeshLab+* Convert to '''*.obj''' in MeshLab −* File > Import > Wavefront (.obj)+* ''File > Import > Wavefront (.obj)'' +* ===CloudCompare=== ===CloudCompare=== −* Convert to *.obj in MeshLab+* Convert to '''*.obj''' in MeshLab −* Drag and drop *.obj into the CloudCompare window+* Drag and drop '''*.obj''' into the CloudCompare window −* Options > Display parameters > Colors and Materials > set all lights to white+* ''Options > Display parameters > Colors and Materials >'' set all lights to white −* Options > Camera parameters > set Camera/Eye center and fov+* ''Options > Camera parameters >'' set Camera/Eye center and fov OlegWorking with 3D models
Created page with "==<font color='blue'>Original file format</font>== * '''*.x3d''' ==<font color='blue'>Programs</font>== * MeshLab * CloudCompare * Blender ==<font color='blue'>Convert to o..."
New page
==<font color='blue'>Original file format</font>==* '''*.x3d'''
==<font color='blue'>Programs</font>==
* MeshLab
* CloudCompare
* Blender
==<font color='blue'>Convert to other 3D formats</font>==
* MeshLab:
** File > Export Mesh As... supports a few formats: '''*.3ds''', '''*.ply''', '''*.stl''', '''*.obj''', '''*.dxf''', '''*.dae''', '''*.xyz''', etc.
* Blender:
** Supports some x3d files but not all
===CloudCompare===
* No x3d support
==<font color='blue'>Viewing</font>==
===MeshLab===
* Open *.x3d
Notes:
* Lights off
* Couldn't adjust proper camera settings
===Blender===
* Convert to *.obj in MeshLab
* File > Import > Wavefront (.obj)
===CloudCompare===
* Convert to *.obj in MeshLab
* Drag and drop *.obj into the CloudCompare window
* Options > Display parameters > Colors and Materials > set all lights to white
* Options > Camera parameters > set Camera/Eye center and fov Oleg
07/27/17 [x3domlet][master] by Oleg Dzhimiev: zNear fix
Oleg Dzhimiev committed changes to the Elphel git project :
zNear fix
zNear fix
07/27/17 [imagej-elphel][master] by AndreyFilippov: improving fine adjustment
AndreyFilippov committed changes to the Elphel git project :
improving fine adjustment
improving fine adjustment
07/26/17 [x3domlet][master] by Oleg Dzhimiev: keeping height
Oleg Dzhimiev committed changes to the Elphel git project :
keeping height
keeping height
07/26/17 [x3domlet][master] by Oleg Dzhimiev: 1. fixed errors when dragging over map by small distances
Oleg Dzhimiev committed changes to the Elphel git project :
1. fixed errors when dragging over map by small distances
1. fixed errors when dragging over map by small distances
07/26/17 [x3domlet][master] by Oleg Dzhimiev: 1. update pointer marker pars 2. camera dragging over map != dragging over scene?
Oleg Dzhimiev committed changes to the Elphel git project :
1. update pointer marker pars 2. camera dragging over map != dragging over scene?
1. update pointer marker pars 2. camera dragging over map != dragging over scene?
07/26/17 [x3domlet][master] by Oleg Dzhimiev: 1. weights 2. zNear fixe
Oleg Dzhimiev committed changes to the Elphel git project :
1. weights 2. zNear fixe
1. weights 2. zNear fixe
07/25/17 [x3domlet][master] by Oleg Dzhimiev: fixed zNear x3dom 1.7.2 bug?
Oleg Dzhimiev committed changes to the Elphel git project :
fixed zNear x3dom 1.7.2 bug?
fixed zNear x3dom 1.7.2 bug?
07/25/17 [x3domlet][master] by Oleg Dzhimiev: exit to index
Oleg Dzhimiev committed changes to the Elphel git project :
exit to index
exit to index
07/25/17 [x3domlet][master] by Oleg Dzhimiev: 1. INFINITY shape handling 2. mymodel -> x3d
Oleg Dzhimiev committed changes to the Elphel git project :
1. INFINITY shape handling 2. mymodel -> x3d
1. INFINITY shape handling 2. mymodel -> x3d
07/25/17 [x3domlet][master] by Oleg Dzhimiev: +background later init
Oleg Dzhimiev committed changes to the Elphel git project :
+background later init
+background later init
07/25/17 [imagej-elphel][master] by AndreyFilippov: fixed old bug, used macro correlation
AndreyFilippov committed changes to the Elphel git project :
fixed old bug, used macro correlation
fixed old bug, used macro correlation
07/25/17 [x3domlet][master] by Oleg Dzhimiev: moved functions to separate file
Oleg Dzhimiev committed changes to the Elphel git project :
moved functions to separate file
moved functions to separate file
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