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Working with 3D models

Wiki Recent Changes - Mon, 07/31/2017 - 13:19

‎Blender

← Older revision Revision as of 19:19, 31 July 2017 (3 intermediate revisions by the same user not shown)Line 1: Line 1:  ==<font color='blue'>Original file format</font>== ==<font color='blue'>Original file format</font>==  * '''*.x3d''' (<font color='red'>download the textures that are stored in separate files</font> - the paths are specified inside x3d, usually just the file names = same directory) * '''*.x3d''' (<font color='red'>download the textures that are stored in separate files</font> - the paths are specified inside x3d, usually just the file names = same directory)  +** to download a sample, visit [https://community.elphel.com/3d+map/ 3d+map] - open 3d scene then click the '''download''' button.     ==<font color='blue'>Programs</font>== ==<font color='blue'>Programs</font>== Line 27: Line 28:  * Convert to '''*.obj''' in MeshLab * Convert to '''*.obj''' in MeshLab  * ''File > Import > Wavefront (.obj)'' * ''File > Import > Wavefront (.obj)'' −*  +* Switch '''viewport shading''' to '''texture''' (in ''Default view'' it's located next to the ''Object mode'')  +   ===CloudCompare=== ===CloudCompare===  * Convert to '''*.obj''' in MeshLab * Convert to '''*.obj''' in MeshLab Oleg

Working with 3D models

Wiki Recent Changes - Mon, 07/31/2017 - 13:19

‎Blender

← Older revision Revision as of 19:19, 31 July 2017 (14 intermediate revisions by the same user not shown)Line 1: Line 1:  ==<font color='blue'>Original file format</font>== ==<font color='blue'>Original file format</font>== −* '''*.x3d'''+* '''*.x3d''' (<font color='red'>download the textures that are stored in separate files</font> - the paths are specified inside x3d, usually just the file names = same directory)  +** to download a sample, visit [https://community.elphel.com/3d+map/ 3d+map] - open 3d scene then click the '''download''' button.     ==<font color='blue'>Programs</font>== ==<font color='blue'>Programs</font>== Line 9: Line 10:     ==<font color='blue'>Convert to other 3D formats</font>== ==<font color='blue'>Convert to other 3D formats</font>== −* MeshLab: +===MeshLab=== −** File > Export Mesh As... supports a few formats: '''*.3ds''', '''*.ply''', '''*.stl''', '''*.obj''', '''*.dxf''', '''*.dae''', '''*.xyz''', etc.+* ''File > Export Mesh As...'' supports a few formats: '''*.3ds''', '''*.ply''', '''*.stl''', '''*.obj''', '''*.dxf''', '''*.dae''', '''*.xyz''', etc.  +** *.x3d to *.obj:  +*** there will be 2 files generated: '''*.obj''' and '''*.obj.mtl''' - the latter contains a list of texture files which should be kept around as well    −* Blender:+===Blender=== −** Supports some x3d files but not all+* Supports some x3d files but not all    −===CloudCompare===  −* No x3d support     −==<font color='blue'>Viewing</font>==+==<font color='blue'>View</font>==  ===MeshLab=== ===MeshLab=== −* Open *.x3d+* Open '''*.x3d'''  Notes: Notes:  * Lights off * Lights off  * Couldn't adjust proper camera settings * Couldn't adjust proper camera settings  ===Blender=== ===Blender=== −* Convert to *.obj in MeshLab+* Convert to '''*.obj''' in MeshLab −* File > Import > Wavefront (.obj)+* ''File > Import > Wavefront (.obj)''  +* Switch '''viewport shading''' to '''texture''' (in ''Default view'' it's located next to the ''Object mode'')  +   ===CloudCompare=== ===CloudCompare=== −* Convert to *.obj in MeshLab+* Convert to '''*.obj''' in MeshLab −* Drag and drop *.obj into the CloudCompare window+* Drag and drop '''*.obj''' into the CloudCompare window −* Options > Display parameters > Colors and Materials > set all lights to white+* ''Options > Display parameters > Colors and Materials >'' set all lights to white −* Options > Camera parameters > set Camera/Eye center and fov+* ''Options > Camera parameters >'' set Camera/Eye center and fov Oleg

07/30/17 [imagej-elphel][master] by AndreyFilippov: extrinsic corrections

Elphel GIT logs - Sun, 07/30/2017 - 19:31
AndreyFilippov committed changes to the Elphel git project :
extrinsic corrections

Working with 3D models

Wiki Recent Changes - Fri, 07/28/2017 - 20:16

← Older revision Revision as of 02:16, 29 July 2017 (12 intermediate revisions by the same user not shown)Line 1: Line 1:  ==<font color='blue'>Original file format</font>== ==<font color='blue'>Original file format</font>== −* '''*.x3d'''+* '''*.x3d''' (<font color='red'>download the textures that are stored in separate files</font> - the paths are specified inside x3d, usually just the file names = same directory)  +** to download a sample, visit [https://community.elphel.com/3d+map/ 3d+map] - open 3d scene then click the '''download''' button.     ==<font color='blue'>Programs</font>== ==<font color='blue'>Programs</font>== Line 9: Line 10:     ==<font color='blue'>Convert to other 3D formats</font>== ==<font color='blue'>Convert to other 3D formats</font>== −* MeshLab: +===MeshLab=== −** File > Export Mesh As... supports a few formats: '''*.3ds''', '''*.ply''', '''*.stl''', '''*.obj''', '''*.dxf''', '''*.dae''', '''*.xyz''', etc.+* ''File > Export Mesh As...'' supports a few formats: '''*.3ds''', '''*.ply''', '''*.stl''', '''*.obj''', '''*.dxf''', '''*.dae''', '''*.xyz''', etc.  +** *.x3d to *.obj:  +*** there will be 2 files generated: '''*.obj''' and '''*.obj.mtl''' - the latter contains a list of texture files which should be kept around as well    −* Blender:+===Blender=== −** Supports some x3d files but not all+* Supports some x3d files but not all    −===CloudCompare===  −* No x3d support     −==<font color='blue'>Viewing</font>==+==<font color='blue'>View</font>==  ===MeshLab=== ===MeshLab=== −* Open *.x3d+* Open '''*.x3d'''  Notes: Notes:  * Lights off * Lights off  * Couldn't adjust proper camera settings * Couldn't adjust proper camera settings  ===Blender=== ===Blender=== −* Convert to *.obj in MeshLab+* Convert to '''*.obj''' in MeshLab −* File > Import > Wavefront (.obj)+* ''File > Import > Wavefront (.obj)''  +*  ===CloudCompare=== ===CloudCompare=== −* Convert to *.obj in MeshLab+* Convert to '''*.obj''' in MeshLab −* Drag and drop *.obj into the CloudCompare window+* Drag and drop '''*.obj''' into the CloudCompare window −* Options > Display parameters > Colors and Materials > set all lights to white+* ''Options > Display parameters > Colors and Materials >'' set all lights to white −* Options > Camera parameters > set Camera/Eye center and fov+* ''Options > Camera parameters >'' set Camera/Eye center and fov Oleg

07/28/17 [x3domlet][master] by Oleg Dzhimiev: + download model with textures as a single zip

Elphel GIT logs - Fri, 07/28/2017 - 19:56
Oleg Dzhimiev committed changes to the Elphel git project :
+ download model with textures as a single zip

Working with 3D models

Wiki Recent Changes - Fri, 07/28/2017 - 15:32

← Older revision Revision as of 21:32, 28 July 2017 (10 intermediate revisions by the same user not shown)Line 1: Line 1:  ==<font color='blue'>Original file format</font>== ==<font color='blue'>Original file format</font>== −* '''*.x3d'''+* '''*.x3d''' (<font color='red'>download the textures that are stored in separate files</font> - the paths are specified inside x3d, usually just the file names = same directory)     ==<font color='blue'>Programs</font>== ==<font color='blue'>Programs</font>== Line 9: Line 9:     ==<font color='blue'>Convert to other 3D formats</font>== ==<font color='blue'>Convert to other 3D formats</font>== −* MeshLab: +===MeshLab=== −** File > Export Mesh As... supports a few formats: '''*.3ds''', '''*.ply''', '''*.stl''', '''*.obj''', '''*.dxf''', '''*.dae''', '''*.xyz''', etc.+* ''File > Export Mesh As...'' supports a few formats: '''*.3ds''', '''*.ply''', '''*.stl''', '''*.obj''', '''*.dxf''', '''*.dae''', '''*.xyz''', etc.  +** *.x3d to *.obj:  +*** there will be 2 files generated: '''*.obj''' and '''*.obj.mtl''' - the latter contains a list of texture files which should be kept around as well    −* Blender:+===Blender=== −** Supports some x3d files but not all+* Supports some x3d files but not all    −===CloudCompare===  −* No x3d support     −==<font color='blue'>Viewing</font>==+==<font color='blue'>View</font>==  ===MeshLab=== ===MeshLab=== −* Open *.x3d+* Open '''*.x3d'''  Notes: Notes:  * Lights off * Lights off  * Couldn't adjust proper camera settings * Couldn't adjust proper camera settings  ===Blender=== ===Blender=== −* Convert to *.obj in MeshLab+* Convert to '''*.obj''' in MeshLab −* File > Import > Wavefront (.obj)+* ''File > Import > Wavefront (.obj)''  +*  ===CloudCompare=== ===CloudCompare=== −* Convert to *.obj in MeshLab+* Convert to '''*.obj''' in MeshLab −* Drag and drop *.obj into the CloudCompare window+* Drag and drop '''*.obj''' into the CloudCompare window −* Options > Display parameters > Colors and Materials > set all lights to white+* ''Options > Display parameters > Colors and Materials >'' set all lights to white −* Options > Camera parameters > set Camera/Eye center and fov+* ''Options > Camera parameters >'' set Camera/Eye center and fov Oleg

Working with 3D models

Wiki Recent Changes - Fri, 07/28/2017 - 15:15

‎View

← Older revision Revision as of 21:15, 28 July 2017 (9 intermediate revisions by the same user not shown)Line 1: Line 1:  ==<font color='blue'>Original file format</font>== ==<font color='blue'>Original file format</font>== −* '''*.x3d'''+* '''*.x3d''' (<font color='red'>download the textures that are stored in separate files</font> - the paths are specified inside x3d, usually just the file names = same directory)     ==<font color='blue'>Programs</font>== ==<font color='blue'>Programs</font>== Line 10: Line 10:  ==<font color='blue'>Convert to other 3D formats</font>== ==<font color='blue'>Convert to other 3D formats</font>==  * MeshLab:   * MeshLab:   −** File > Export Mesh As... supports a few formats: '''*.3ds''', '''*.ply''', '''*.stl''', '''*.obj''', '''*.dxf''', '''*.dae''', '''*.xyz''', etc.+** ''File > Export Mesh As...'' supports a few formats: '''*.3ds''', '''*.ply''', '''*.stl''', '''*.obj''', '''*.dxf''', '''*.dae''', '''*.xyz''', etc.     * Blender: * Blender:  ** Supports some x3d files but not all ** Supports some x3d files but not all    −===CloudCompare===+==<font color='blue'>View</font>== −* No x3d support  −   −==<font color='blue'>Viewing</font>==   ===MeshLab=== ===MeshLab=== −* Open *.x3d+* Open '''*.x3d'''  Notes: Notes:  * Lights off * Lights off  * Couldn't adjust proper camera settings * Couldn't adjust proper camera settings  ===Blender=== ===Blender=== −* Convert to *.obj in MeshLab+* Convert to '''*.obj''' in MeshLab −* File > Import > Wavefront (.obj)+* ''File > Import > Wavefront (.obj)''  +*  ===CloudCompare=== ===CloudCompare=== −* Convert to *.obj in MeshLab+* Convert to '''*.obj''' in MeshLab −* Drag and drop *.obj into the CloudCompare window+* Drag and drop '''*.obj''' into the CloudCompare window −* Options > Display parameters > Colors and Materials > set all lights to white+* ''Options > Display parameters > Colors and Materials >'' set all lights to white −* Options > Camera parameters > set Camera/Eye center and fov+* ''Options > Camera parameters >'' set Camera/Eye center and fov Oleg

Working with 3D models

Wiki Recent Changes - Fri, 07/28/2017 - 14:34

Created page with "==<font color='blue'>Original file format</font>== * '''*.x3d''' ==<font color='blue'>Programs</font>== * MeshLab * CloudCompare * Blender ==<font color='blue'>Convert to o..."

New page

==<font color='blue'>Original file format</font>==
* '''*.x3d'''

==<font color='blue'>Programs</font>==

* MeshLab
* CloudCompare
* Blender

==<font color='blue'>Convert to other 3D formats</font>==
* MeshLab:
** File > Export Mesh As... supports a few formats: '''*.3ds''', '''*.ply''', '''*.stl''', '''*.obj''', '''*.dxf''', '''*.dae''', '''*.xyz''', etc.

* Blender:
** Supports some x3d files but not all

===CloudCompare===
* No x3d support

==<font color='blue'>Viewing</font>==
===MeshLab===
* Open *.x3d
Notes:
* Lights off
* Couldn't adjust proper camera settings
===Blender===
* Convert to *.obj in MeshLab
* File > Import > Wavefront (.obj)
===CloudCompare===
* Convert to *.obj in MeshLab
* Drag and drop *.obj into the CloudCompare window
* Options > Display parameters > Colors and Materials > set all lights to white
* Options > Camera parameters > set Camera/Eye center and fov Oleg

07/27/17 [x3domlet][master] by Oleg Dzhimiev: zNear fix

Elphel GIT logs - Thu, 07/27/2017 - 20:02
Oleg Dzhimiev committed changes to the Elphel git project :
zNear fix

07/27/17 [imagej-elphel][master] by AndreyFilippov: improving fine adjustment

Elphel GIT logs - Thu, 07/27/2017 - 17:38
AndreyFilippov committed changes to the Elphel git project :
improving fine adjustment

07/26/17 [x3domlet][master] by Oleg Dzhimiev: keeping height

Elphel GIT logs - Wed, 07/26/2017 - 19:42
Oleg Dzhimiev committed changes to the Elphel git project :
keeping height

07/26/17 [x3domlet][master] by Oleg Dzhimiev: 1. fixed errors when dragging over map by small distances

Elphel GIT logs - Wed, 07/26/2017 - 19:27
Oleg Dzhimiev committed changes to the Elphel git project :
1. fixed errors when dragging over map by small distances

07/26/17 [x3domlet][master] by Oleg Dzhimiev: 1. update pointer marker pars 2. camera dragging over map != dragging over scene?

Elphel GIT logs - Wed, 07/26/2017 - 17:33
Oleg Dzhimiev committed changes to the Elphel git project :
1. update pointer marker pars 2. camera dragging over map != dragging over scene?

07/26/17 [x3domlet][master] by Oleg Dzhimiev: 1. weights 2. zNear fixe

Elphel GIT logs - Wed, 07/26/2017 - 11:30
Oleg Dzhimiev committed changes to the Elphel git project :
1. weights 2. zNear fixe

07/25/17 [x3domlet][master] by Oleg Dzhimiev: fixed zNear x3dom 1.7.2 bug?

Elphel GIT logs - Tue, 07/25/2017 - 20:08
Oleg Dzhimiev committed changes to the Elphel git project :
fixed zNear x3dom 1.7.2 bug?

07/25/17 [x3domlet][master] by Oleg Dzhimiev: exit to index

Elphel GIT logs - Tue, 07/25/2017 - 16:34
Oleg Dzhimiev committed changes to the Elphel git project :
exit to index

07/25/17 [x3domlet][master] by Oleg Dzhimiev: 1. INFINITY shape handling 2. mymodel -> x3d

Elphel GIT logs - Tue, 07/25/2017 - 15:44
Oleg Dzhimiev committed changes to the Elphel git project :
1. INFINITY shape handling 2. mymodel -> x3d

07/25/17 [x3domlet][master] by Oleg Dzhimiev: +background later init

Elphel GIT logs - Tue, 07/25/2017 - 14:46
Oleg Dzhimiev committed changes to the Elphel git project :
+background later init

07/25/17 [imagej-elphel][master] by AndreyFilippov: fixed old bug, used macro correlation

Elphel GIT logs - Tue, 07/25/2017 - 13:10
AndreyFilippov committed changes to the Elphel git project :
fixed old bug, used macro correlation

07/25/17 [x3domlet][master] by Oleg Dzhimiev: moved functions to separate file

Elphel GIT logs - Tue, 07/25/2017 - 11:51
Oleg Dzhimiev committed changes to the Elphel git project :
moved functions to separate file

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