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Elphel camera parts 0393-40

Tue, 09/12/2017 - 23:21

← Older revision Revision as of 05:21, 13 September 2017 (One intermediate revision by the same user not shown)Line 1: Line 1:  [[Elphel_camera_parts_0393|Elphel NC393 series camera parts]] [[Elphel_camera_parts_0393|Elphel NC393 series camera parts]]  == 0393-40 - Tools and Fixtures == == 0393-40 - Tools and Fixtures ==  +=== 0393-40-30 - SFE rotation base ===  +Aluminum 6061, Red anodize  +{{Cad4a|0393-40-30}}  +----  +  +=== 0393-40-31 - SFE rotation flange ===  +Aluminum 6061, Red anodize  +{{Cad4a|0393-40-31}}  +----  +  +=== 0393-40-32 - SFE rotation thread support ===  +Aluminum 6061, Red anodize  +{{Cad4a|0393-40-32}}  +----  +  +=== 0393-40-33 - SFE rotation screw head support ===  +Aluminum 6061, Red anodize  +{{Cad4a|0393-40-33}}  +---- Andrey.filippov

Elphel camera parts 0393-30

Tue, 09/12/2017 - 23:16

‎0393-30-32 - Thermal Pad for m.2 2260 SSD, 6W/m-K, 0.5mm, adhesive one one side

← Older revision Revision as of 05:16, 13 September 2017 (One intermediate revision by the same user not shown)Line 8: Line 8:  {{Cad4a|0393-30-20}} {{Cad4a|0393-30-20}}  ---- ----  +  +=== 0393-30-21 - SFE rotation gasket ===  +PTFE 10 mil  +{{Cad4a|0393-30-21}}  +----  +  === 0393-30-30 - Thermal pad, 6W/m-K === === 0393-30-30 - Thermal pad, 6W/m-K ===  Made of Digi-Key p/n H48-6G-300-300-0.3-1A Made of Digi-Key p/n H48-6G-300-300-0.3-1A Line 21: Line 27:  Cut from H48-6G-150-150-0.5-1A (t-Global Technology),  Digi-Key p/n 1168-1289-ND   Cut from H48-6G-150-150-0.5-1A (t-Global Technology),  Digi-Key p/n 1168-1289-ND    {{Cad4a|0393-30-32}} {{Cad4a|0393-30-32}}  +----  +  +=== 0393-30-62 - O-ring, OD=24mm, ID=20mm  ===  +Viton, McMaster p/n 1295N247  +{{Cad4a|0393-30-62}}  +----  +  +=== 0393-30-63 - O-ring, OD=28mm, ID=24mm  ===  +Viton, McMaster p/n 9263K503  +{{Cad4a|0393-30-63}}  +----  +  +=== 0393-30-64 - O-ring, OD=36mm, ID=32mm  ===  +Viton, McMaster p/n 9263K523  +{{Cad4a|0393-30-64}}  +----  +  +=== 0393-30-65 - O-ring, OD=47mm, ID=45mm  ===  +Viton, McMaster p/n 1295N436  +{{Cad4a|0393-30-65}}  ---- ---- Andrey.filippov

Elphel camera parts 0393-19

Tue, 09/12/2017 - 23:10

‎0393-19-14 - Clamp Frame

← Older revision Revision as of 05:10, 13 September 2017 Line 64: Line 64:  === 0393-19-14 - Clamp Frame === === 0393-19-14 - Clamp Frame ===  {{Cad4a|0393-19-14}} {{Cad4a|0393-19-14}}  +  +----  +  +=== 0393-19-20 - Spacer ===  +{{Cad4a|0393-19-20}}  +  +----  +  +=== 0393-19-21 - Disk spring shaft ===  +{{Cad4a|0393-19-21}}  +  +----  +  +=== 0393-19-22 -Disk spring shaft ===  +{{Cad4a|0393-19-22}}     ---- ---- Andrey.filippov

Elphel camera parts 0393-12

Tue, 09/12/2017 - 23:08

‎0393-12-51 - SFEs mount

← Older revision Revision as of 05:08, 13 September 2017 Line 50: Line 50:  === 0393-12-51 - SFEs mount === === 0393-12-51 - SFEs mount ===  {{Cad4a|0393-12-51}} {{Cad4a|0393-12-51}}  +----  +  +=== 0393-12-52 - SFE body ===  +{{Cad4a|0393-12-52}}  +----  +  +=== 0393-12-54 - SFE holder ===  +{{Cad4a|0393-12-54}}  +----  +  +=== 0393-12-55 - SFE tube mount, top-left ===  +{{Cad4a|0393-12-55}}  +----  +  +=== 0393-12-56 - SFE tube mount, top right ===  +{{Cad4a|0393-12-56}}  +----  +  +=== 0393-12-57 - SFE mount bracket ===  +{{Cad4a|0393-12-57}}  +----  +  +=== 0393-12-58 - Tubes cross mount ===  +{{Cad4a|0393-12-58}}  +----  +  +=== 0393-12-59 - SFE assembly mount ===  +{{Cad4a|0393-12-59}}  +----  +  +=== 0393-12-60 - SFE mount tube for 150mm baseline ===  +{{Cad4a|0393-12-60}}  +----  +  +=== 0393-12-61 - Tube plug ===  +{{Cad4a|0393-12-61}}  ---- ---- Andrey.filippov

Elphel camera parts 0353-97

Tue, 09/12/2017 - 23:01

‎0353-97-12 - Screw M3, socket head, l=10mm

← Older revision Revision as of 05:01, 13 September 2017 (One intermediate revision by the same user not shown)Line 32: Line 32:  McMaster p/n 91292A113 McMaster p/n 91292A113  {{Cad4|0353-97-12}} {{Cad4|0353-97-12}}  +  +----  +=== 0353-97-121 - Screw M3, socket head, l=12mm ===  +McMaster p/n 91292A114  +{{Cad4a|0353-97-121}}     ---- ---- Line 157: Line 162:  McMaster p/n 91292A129 McMaster p/n 91292A129  ---- ----  +=== 0353-97-371 - Screw M5, socket head, l=30mm ===  +18-8 Stainless Steel  +McMaster p/n 91292A192  +{{Cad4a|0353-97-371}}  +  === 0353-97-38 - Screw M5, socket head, l=20mm === === 0353-97-38 - Screw M5, socket head, l=20mm ===  18-8 Stainless Steel 18-8 Stainless Steel Andrey.filippov

Elphel camera parts 0393-40

Tue, 09/12/2017 - 12:07

Created page with "Elphel NC393 series camera parts == 0393-40 - Tools and Fixtures =="

New page

[[Elphel_camera_parts_0393|Elphel NC393 series camera parts]]
== 0393-40 - Tools and Fixtures == Andrey.filippov

Elphel camera parts 0393

Tue, 09/12/2017 - 12:00

← Older revision Revision as of 18:00, 12 September 2017 Line 12: Line 12:  === [[Elphel_camera_parts_0393-27 | 0393-27 - 3D printed parts]] === === [[Elphel_camera_parts_0393-27 | 0393-27 - 3D printed parts]] ===  === [[Elphel_camera_parts_0393-30 | 0393-30 - Insulator tubing, spacers, tapes, pads]] === === [[Elphel_camera_parts_0393-30 | 0393-30 - Insulator tubing, spacers, tapes, pads]] ===  +=== [[Elphel_camera_parts_0393-40 | 0393-40 - Tools and Fixtures]] ===  === [[Elphel_camera_parts_0393-63 | 0393-63 - Cured epoxy and other resins]] === === [[Elphel_camera_parts_0393-63 | 0393-63 - Cured epoxy and other resins]] ===  === [[Elphel_camera_parts_0393-83 | 0393-83 - Springs]] === === [[Elphel_camera_parts_0393-83 | 0393-83 - Springs]] === Andrey.filippov

Tmp manual

Wed, 08/23/2017 - 13:49

‎Firmware images

← Older revision Revision as of 19:49, 23 August 2017 Line 267: Line 267:     ==<font color="blue">Firmware images</font>== ==<font color="blue">Firmware images</font>== −* [https://community.elphel.com/files/393/20170802/ '''20170802''']+* [https://community.elphel.com/files/393/20170823/ '''20170823''']  +* [https://community.elphel.com/files/393/20170802/ 20170802]  * [https://community.elphel.com/files/393/20170627/ 20170627] * [https://community.elphel.com/files/393/20170627/ 20170627] −* [https://community.elphel.com/files/393/20170623/ 20170623]  −* [https://community.elphel.com/files/393/20170531/ 20170531]      ==<font color="blue">Other info</font>== ==<font color="blue">Other info</font>== Oleg

Working with 3D models

Wed, 08/16/2017 - 18:55

‎Blender

← Older revision Revision as of 00:55, 17 August 2017 Line 36: Line 36:  * ''File > Import > Wavefront (.obj)'' * ''File > Import > Wavefront (.obj)''  * Switch '''viewport shading''' to '''texture''' (in ''Default view'' it's located next to the ''Object mode'') * Switch '''viewport shading''' to '''texture''' (in ''Default view'' it's located next to the ''Object mode'')  +* Also, set '''Shading Multitexture shadeless'''     ===CloudCompare=== ===CloudCompare=== Oleg

Elphel Software Kit for Ubuntu

Thu, 08/10/2017 - 19:02

‎Installation of GCC Compiler kit for Axis ETRAX processor

← Older revision Revision as of 01:02, 11 August 2017 Line 158: Line 158:    deb-src http://ppa.launchpad.net/elphel/ppa/ubuntu natty main     deb-src http://ppa.launchpad.net/elphel/ppa/ubuntu natty main      −2.+2. (in case of) ...public key is not available...  +   + sudo apt-key adv --keyserver keyserver.ubuntu.com --recv-keys 6050780EC7A72F76  +   +3.    sudo apt-get update   sudo apt-get update    sudo apt-get install cris-dist   sudo apt-get install cris-dist Oleg

Tmp manual

Wed, 08/09/2017 - 11:46

‎Record

← Older revision Revision as of 17:46, 9 August 2017 Line 142: Line 142:     ===Record=== ===Record=== −* Recording is done by the '''camogm''' program+* Recording is done by the [[Camogm|'''camogm''']] program  * If recording to internal or external SSD, please, read about [[Tmp_manual#eSATA_port_switching|eSATA port switching]] * If recording to internal or external SSD, please, read about [[Tmp_manual#eSATA_port_switching|eSATA port switching]]  * <font color='red'>important:</font> Event logger (GPS, IMU, IMG, EXT) recording is started/stopped separately. See [[Tmp_manual#Record_the_Event_Logger_data_.28GPS.2CIMU.2CIMG_.26_EXT.29|instructions]] below. * <font color='red'>important:</font> Event logger (GPS, IMU, IMG, EXT) recording is started/stopped separately. See [[Tmp_manual#Record_the_Event_Logger_data_.28GPS.2CIMU.2CIMG_.26_EXT.29|instructions]] below. Oleg

Working with 3D models

Wed, 08/02/2017 - 18:18

‎Original file formats

← Older revision Revision as of 00:18, 3 August 2017 (5 intermediate revisions by the same user not shown)Line 1: Line 1: −==<font color='blue'>Original file format</font>==+==<font color='blue'>Original file formats</font>== −* '''*.x3d''' (<font color='red'>download the textures that are stored in separate files</font> - the paths are specified inside x3d, usually just the file names = same directory)+* '''*.x3d''' −** to download a sample, visit [https://community.elphel.com/3d+map/ 3d+map] - open 3d scene then click the '''download''' button.+* '''*.obj''' wavefront  +   +====Comments====  +* to download a model (x3d, obj and textures) visit [https://community.elphel.com/3d+map/ 3d+map] - open 3d scene then click the '''download''' button.  +* textures are '''*.png''' files are shared between x3d and obj  +* x3d - textures are listed inside  +* obj - textures are listed in an extra (material) file - '''*.mtl'''  +* most of the time textures will be located in the same dir  +* if downloading a model manually - do not forget textures (and a corresponding '''*.mtl''' for '''*.obj''')     ==<font color='blue'>Programs</font>== ==<font color='blue'>Programs</font>== Line 9: Line 17:  * Blender * Blender    −==<font color='blue'>Convert to other 3D formats</font>==+==<font color='blue'>Convert *.x3d to other 3D formats</font>==  ===MeshLab=== ===MeshLab===  * ''File > Export Mesh As...'' supports a few formats: '''*.3ds''', '''*.ply''', '''*.stl''', '''*.obj''', '''*.dxf''', '''*.dae''', '''*.xyz''', etc. * ''File > Export Mesh As...'' supports a few formats: '''*.3ds''', '''*.ply''', '''*.stl''', '''*.obj''', '''*.dxf''', '''*.dae''', '''*.xyz''', etc. Line 17: Line 25:  ===Blender=== ===Blender===  * Supports some x3d files but not all * Supports some x3d files but not all −      ==<font color='blue'>View</font>== ==<font color='blue'>View</font>== Oleg

Tmp manual

Wed, 08/02/2017 - 13:06

‎Firmware images

← Older revision Revision as of 19:06, 2 August 2017 (One intermediate revision by the same user not shown)Line 267: Line 267:     ==<font color="blue">Firmware images</font>== ==<font color="blue">Firmware images</font>== −* [http://community.elphel.com/files/393/20170627/ '''20170627''']+* [https://community.elphel.com/files/393/20170802/ '''20170802'''] −* [http://community.elphel.com/files/393/20170623/ 20170623]+* [https://community.elphel.com/files/393/20170627/ 20170627] −* [http://community.elphel.com/files/393/20170531/ 20170531]+* [https://community.elphel.com/files/393/20170623/ 20170623]  +* [https://community.elphel.com/files/393/20170531/ 20170531]     ==<font color="blue">Other info</font>== ==<font color="blue">Other info</font>== Oleg

Working with 3D models

Mon, 07/31/2017 - 13:19

‎Blender

← Older revision Revision as of 19:19, 31 July 2017 (One intermediate revision by the same user not shown)Line 28: Line 28:  * Convert to '''*.obj''' in MeshLab * Convert to '''*.obj''' in MeshLab  * ''File > Import > Wavefront (.obj)'' * ''File > Import > Wavefront (.obj)'' −*  +* Switch '''viewport shading''' to '''texture''' (in ''Default view'' it's located next to the ''Object mode'')  +   ===CloudCompare=== ===CloudCompare===  * Convert to '''*.obj''' in MeshLab * Convert to '''*.obj''' in MeshLab Oleg

Working with 3D models

Mon, 07/31/2017 - 13:19

‎Blender

← Older revision Revision as of 19:19, 31 July 2017 (3 intermediate revisions by the same user not shown)Line 1: Line 1:  ==<font color='blue'>Original file format</font>== ==<font color='blue'>Original file format</font>==  * '''*.x3d''' (<font color='red'>download the textures that are stored in separate files</font> - the paths are specified inside x3d, usually just the file names = same directory) * '''*.x3d''' (<font color='red'>download the textures that are stored in separate files</font> - the paths are specified inside x3d, usually just the file names = same directory)  +** to download a sample, visit [https://community.elphel.com/3d+map/ 3d+map] - open 3d scene then click the '''download''' button.     ==<font color='blue'>Programs</font>== ==<font color='blue'>Programs</font>== Line 27: Line 28:  * Convert to '''*.obj''' in MeshLab * Convert to '''*.obj''' in MeshLab  * ''File > Import > Wavefront (.obj)'' * ''File > Import > Wavefront (.obj)'' −*  +* Switch '''viewport shading''' to '''texture''' (in ''Default view'' it's located next to the ''Object mode'')  +   ===CloudCompare=== ===CloudCompare===  * Convert to '''*.obj''' in MeshLab * Convert to '''*.obj''' in MeshLab Oleg

Working with 3D models

Mon, 07/31/2017 - 13:19

‎Blender

← Older revision Revision as of 19:19, 31 July 2017 (14 intermediate revisions by the same user not shown)Line 1: Line 1:  ==<font color='blue'>Original file format</font>== ==<font color='blue'>Original file format</font>== −* '''*.x3d'''+* '''*.x3d''' (<font color='red'>download the textures that are stored in separate files</font> - the paths are specified inside x3d, usually just the file names = same directory)  +** to download a sample, visit [https://community.elphel.com/3d+map/ 3d+map] - open 3d scene then click the '''download''' button.     ==<font color='blue'>Programs</font>== ==<font color='blue'>Programs</font>== Line 9: Line 10:     ==<font color='blue'>Convert to other 3D formats</font>== ==<font color='blue'>Convert to other 3D formats</font>== −* MeshLab: +===MeshLab=== −** File > Export Mesh As... supports a few formats: '''*.3ds''', '''*.ply''', '''*.stl''', '''*.obj''', '''*.dxf''', '''*.dae''', '''*.xyz''', etc.+* ''File > Export Mesh As...'' supports a few formats: '''*.3ds''', '''*.ply''', '''*.stl''', '''*.obj''', '''*.dxf''', '''*.dae''', '''*.xyz''', etc.  +** *.x3d to *.obj:  +*** there will be 2 files generated: '''*.obj''' and '''*.obj.mtl''' - the latter contains a list of texture files which should be kept around as well    −* Blender:+===Blender=== −** Supports some x3d files but not all+* Supports some x3d files but not all    −===CloudCompare===  −* No x3d support     −==<font color='blue'>Viewing</font>==+==<font color='blue'>View</font>==  ===MeshLab=== ===MeshLab=== −* Open *.x3d+* Open '''*.x3d'''  Notes: Notes:  * Lights off * Lights off  * Couldn't adjust proper camera settings * Couldn't adjust proper camera settings  ===Blender=== ===Blender=== −* Convert to *.obj in MeshLab+* Convert to '''*.obj''' in MeshLab −* File > Import > Wavefront (.obj)+* ''File > Import > Wavefront (.obj)''  +* Switch '''viewport shading''' to '''texture''' (in ''Default view'' it's located next to the ''Object mode'')  +   ===CloudCompare=== ===CloudCompare=== −* Convert to *.obj in MeshLab+* Convert to '''*.obj''' in MeshLab −* Drag and drop *.obj into the CloudCompare window+* Drag and drop '''*.obj''' into the CloudCompare window −* Options > Display parameters > Colors and Materials > set all lights to white+* ''Options > Display parameters > Colors and Materials >'' set all lights to white −* Options > Camera parameters > set Camera/Eye center and fov+* ''Options > Camera parameters >'' set Camera/Eye center and fov Oleg

Working with 3D models

Fri, 07/28/2017 - 20:16

← Older revision Revision as of 02:16, 29 July 2017 (12 intermediate revisions by the same user not shown)Line 1: Line 1:  ==<font color='blue'>Original file format</font>== ==<font color='blue'>Original file format</font>== −* '''*.x3d'''+* '''*.x3d''' (<font color='red'>download the textures that are stored in separate files</font> - the paths are specified inside x3d, usually just the file names = same directory)  +** to download a sample, visit [https://community.elphel.com/3d+map/ 3d+map] - open 3d scene then click the '''download''' button.     ==<font color='blue'>Programs</font>== ==<font color='blue'>Programs</font>== Line 9: Line 10:     ==<font color='blue'>Convert to other 3D formats</font>== ==<font color='blue'>Convert to other 3D formats</font>== −* MeshLab: +===MeshLab=== −** File > Export Mesh As... supports a few formats: '''*.3ds''', '''*.ply''', '''*.stl''', '''*.obj''', '''*.dxf''', '''*.dae''', '''*.xyz''', etc.+* ''File > Export Mesh As...'' supports a few formats: '''*.3ds''', '''*.ply''', '''*.stl''', '''*.obj''', '''*.dxf''', '''*.dae''', '''*.xyz''', etc.  +** *.x3d to *.obj:  +*** there will be 2 files generated: '''*.obj''' and '''*.obj.mtl''' - the latter contains a list of texture files which should be kept around as well    −* Blender:+===Blender=== −** Supports some x3d files but not all+* Supports some x3d files but not all    −===CloudCompare===  −* No x3d support     −==<font color='blue'>Viewing</font>==+==<font color='blue'>View</font>==  ===MeshLab=== ===MeshLab=== −* Open *.x3d+* Open '''*.x3d'''  Notes: Notes:  * Lights off * Lights off  * Couldn't adjust proper camera settings * Couldn't adjust proper camera settings  ===Blender=== ===Blender=== −* Convert to *.obj in MeshLab+* Convert to '''*.obj''' in MeshLab −* File > Import > Wavefront (.obj)+* ''File > Import > Wavefront (.obj)''  +*  ===CloudCompare=== ===CloudCompare=== −* Convert to *.obj in MeshLab+* Convert to '''*.obj''' in MeshLab −* Drag and drop *.obj into the CloudCompare window+* Drag and drop '''*.obj''' into the CloudCompare window −* Options > Display parameters > Colors and Materials > set all lights to white+* ''Options > Display parameters > Colors and Materials >'' set all lights to white −* Options > Camera parameters > set Camera/Eye center and fov+* ''Options > Camera parameters >'' set Camera/Eye center and fov Oleg

Working with 3D models

Fri, 07/28/2017 - 15:32

← Older revision Revision as of 21:32, 28 July 2017 (10 intermediate revisions by the same user not shown)Line 1: Line 1:  ==<font color='blue'>Original file format</font>== ==<font color='blue'>Original file format</font>== −* '''*.x3d'''+* '''*.x3d''' (<font color='red'>download the textures that are stored in separate files</font> - the paths are specified inside x3d, usually just the file names = same directory)     ==<font color='blue'>Programs</font>== ==<font color='blue'>Programs</font>== Line 9: Line 9:     ==<font color='blue'>Convert to other 3D formats</font>== ==<font color='blue'>Convert to other 3D formats</font>== −* MeshLab: +===MeshLab=== −** File > Export Mesh As... supports a few formats: '''*.3ds''', '''*.ply''', '''*.stl''', '''*.obj''', '''*.dxf''', '''*.dae''', '''*.xyz''', etc.+* ''File > Export Mesh As...'' supports a few formats: '''*.3ds''', '''*.ply''', '''*.stl''', '''*.obj''', '''*.dxf''', '''*.dae''', '''*.xyz''', etc.  +** *.x3d to *.obj:  +*** there will be 2 files generated: '''*.obj''' and '''*.obj.mtl''' - the latter contains a list of texture files which should be kept around as well    −* Blender:+===Blender=== −** Supports some x3d files but not all+* Supports some x3d files but not all    −===CloudCompare===  −* No x3d support     −==<font color='blue'>Viewing</font>==+==<font color='blue'>View</font>==  ===MeshLab=== ===MeshLab=== −* Open *.x3d+* Open '''*.x3d'''  Notes: Notes:  * Lights off * Lights off  * Couldn't adjust proper camera settings * Couldn't adjust proper camera settings  ===Blender=== ===Blender=== −* Convert to *.obj in MeshLab+* Convert to '''*.obj''' in MeshLab −* File > Import > Wavefront (.obj)+* ''File > Import > Wavefront (.obj)''  +*  ===CloudCompare=== ===CloudCompare=== −* Convert to *.obj in MeshLab+* Convert to '''*.obj''' in MeshLab −* Drag and drop *.obj into the CloudCompare window+* Drag and drop '''*.obj''' into the CloudCompare window −* Options > Display parameters > Colors and Materials > set all lights to white+* ''Options > Display parameters > Colors and Materials >'' set all lights to white −* Options > Camera parameters > set Camera/Eye center and fov+* ''Options > Camera parameters >'' set Camera/Eye center and fov Oleg

Working with 3D models

Fri, 07/28/2017 - 15:15

‎View

← Older revision Revision as of 21:15, 28 July 2017 (9 intermediate revisions by the same user not shown)Line 1: Line 1:  ==<font color='blue'>Original file format</font>== ==<font color='blue'>Original file format</font>== −* '''*.x3d'''+* '''*.x3d''' (<font color='red'>download the textures that are stored in separate files</font> - the paths are specified inside x3d, usually just the file names = same directory)     ==<font color='blue'>Programs</font>== ==<font color='blue'>Programs</font>== Line 10: Line 10:  ==<font color='blue'>Convert to other 3D formats</font>== ==<font color='blue'>Convert to other 3D formats</font>==  * MeshLab:   * MeshLab:   −** File > Export Mesh As... supports a few formats: '''*.3ds''', '''*.ply''', '''*.stl''', '''*.obj''', '''*.dxf''', '''*.dae''', '''*.xyz''', etc.+** ''File > Export Mesh As...'' supports a few formats: '''*.3ds''', '''*.ply''', '''*.stl''', '''*.obj''', '''*.dxf''', '''*.dae''', '''*.xyz''', etc.     * Blender: * Blender:  ** Supports some x3d files but not all ** Supports some x3d files but not all    −===CloudCompare===+==<font color='blue'>View</font>== −* No x3d support  −   −==<font color='blue'>Viewing</font>==   ===MeshLab=== ===MeshLab=== −* Open *.x3d+* Open '''*.x3d'''  Notes: Notes:  * Lights off * Lights off  * Couldn't adjust proper camera settings * Couldn't adjust proper camera settings  ===Blender=== ===Blender=== −* Convert to *.obj in MeshLab+* Convert to '''*.obj''' in MeshLab −* File > Import > Wavefront (.obj)+* ''File > Import > Wavefront (.obj)''  +*  ===CloudCompare=== ===CloudCompare=== −* Convert to *.obj in MeshLab+* Convert to '''*.obj''' in MeshLab −* Drag and drop *.obj into the CloudCompare window+* Drag and drop '''*.obj''' into the CloudCompare window −* Options > Display parameters > Colors and Materials > set all lights to white+* ''Options > Display parameters > Colors and Materials >'' set all lights to white −* Options > Camera parameters > set Camera/Eye center and fov+* ''Options > Camera parameters >'' set Camera/Eye center and fov Oleg

Working with 3D models

Fri, 07/28/2017 - 14:34

Created page with "==<font color='blue'>Original file format</font>== * '''*.x3d''' ==<font color='blue'>Programs</font>== * MeshLab * CloudCompare * Blender ==<font color='blue'>Convert to o..."

New page

==<font color='blue'>Original file format</font>==
* '''*.x3d'''

==<font color='blue'>Programs</font>==

* MeshLab
* CloudCompare
* Blender

==<font color='blue'>Convert to other 3D formats</font>==
* MeshLab:
** File > Export Mesh As... supports a few formats: '''*.3ds''', '''*.ply''', '''*.stl''', '''*.obj''', '''*.dxf''', '''*.dae''', '''*.xyz''', etc.

* Blender:
** Supports some x3d files but not all

===CloudCompare===
* No x3d support

==<font color='blue'>Viewing</font>==
===MeshLab===
* Open *.x3d
Notes:
* Lights off
* Couldn't adjust proper camera settings
===Blender===
* Convert to *.obj in MeshLab
* File > Import > Wavefront (.obj)
===CloudCompare===
* Convert to *.obj in MeshLab
* Drag and drop *.obj into the CloudCompare window
* Options > Display parameters > Colors and Materials > set all lights to white
* Options > Camera parameters > set Camera/Eye center and fov Oleg

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